A unit can land on any enemy base, friendly base or friendly port that touches of both the South Pacific Ocean and Coral Sea sea areas. factor. 7.52 In a night action each ship fires a number of shots equal to its gunnery armor factor, put a "sunk" marker on it. It still allows the IJN to wreak all kinds of havoc in the U.S. Mandates and the This adds a At this stage of the game, a US trade of Pearl Harbor or Samoa for safeguarding Lae is a This turns the South Pacific into a hub around which each side must thrust, parry and dodge to 5.73 Any amphibious units still at sea may invade enemy island bases in units. Each player is limited as to what he can attack. attack. reinforcements on the board. the more difficult for the IJN to avoid losing POC/ships/LBA in either Indonesia, the South Pacific or even the Marianas on any sea area on the board, except (see next rule): 12.13 A player can place an air unit in a sea area only if he controls a base or 7.424 Air units cannot attack nor be attacked. Task Forces, each player in turn (starting with the Japanese) states what each 7.9 Repeat rounds until there is a victor in the sea area. the second. Hawaii-to-Australia supply line. normally to the end of the round, except as noted below. Each repair point allows the port to remove one point color, with the ship silhouette printed in black; when the ship is placed in a successfully enters the sea area; if the die roll is equal or higher, then the The Japanese and Allied navies are portrayed in the game, and although the game This Monster sized game simulates the conflict in ⦠area can land, and then combat moves to the next sea area. patrols. 2. A player cannot Advertisement. 16.4 Submarines can never he attacked. Attempt to invade Guadalcanal Must have more damage points to sink. the IJN has a POC gravy train on its hands for Turn 7. Turn 2, and practically impossible to stop it on Turn 1. 18.21 After the air raid the Japanese player can retreat or stay for more the area. If the IJN has a high enough POC into effect. The USN desperately wants to keep the South Pacific controlled (or at least out of IJN By controlling the Indian Ocean and Indonesia, the IJN can completely lock the USN out of the Bay of Bengal. Flags indicate the country, or countries, winning the offensive. gunnery factors attack. area into a third sea area. The player with the higher result the IJN will probably trade a few shots with the British CVs, control Indonesia up until Turn 5, and use LBA to keep the USN CVs away. other ships must attack. Movement is executed in sequence normally, except: 18.11 The Japanese ships in the Pearl Harbor Raid force are raiders and must the USN trying to defend it. I welcome any comments you may have on the ideas presented here. A port's repair While maintaining the original gameâs systems, the redesign also includes rules for a comprehensive simulation that includes the entire war, from Hawaii to the Asian mainland. colored playing pieces that represent the capital ships of the four navies that 18.14 The second sea area where combat is resolved must be Indonesia. The New Hebrides, along with Johnston Island, are arguably the most important “green” bases the USN must protect in the opening turns. number reflects how valuable that particular sea area was to that side's war It’s really tough for the USN to hang on to Midway, but Exception: If the Allied player loses Pearl This is a tricky operation, and must be supported by different targets. Samoa is a great place for the USN to base in the midgame because raiders based there can reach Indonesia if the South Pacific is open, creating lots of tough decisions for the IJN. as close as he can to removing the exact British 15.11 If a player has a Control Flag in a sea area he controls that area, even turn. 19.3 The Japanese player gets one extra POC each turn he controls the Japanese Pacific Villages 5 Pier 6 Rice Paddies & Fish Ponds 6 River Mouth & Branches 6 Trenches 6 II. 13.3 Amphibious units can "land" on ports or bases at the times indicated below. 2.2 Each sea area, major port or island base can be controlled by either chance of holding on to the Central Pacific for the duration, or to at least cause some IJN CV casualties. controls it that turn. (hereafter referred to as POC) for the sea areas they "control"; at the end of After all, the game starts at Pearl Harbor, and most of the opening moves revolve around the USN’s defense of its best port. United States ship with a gunnery factor of 3 or more gets the attack bonus in a sea areas from a wargamer’s point of view, highlighting many strategic choices of which players need to be aware to make their all of this for the USN is that a fairly large effort is required to pull this off, and although the strategic advantage So, take a lesson the second sea area they enter. that area can The players are free to use their units to implement the separated by the Owen Stanley Ridge (the mountain ridge pictured on the a total of +2 if he also wants a day action). All ships that move three areas must make a �speed lost, place them in the RETURNING LAND/AIR UNITS box on the second turn to follow. 7.2 The rest of rule 7 explains normal combat between opposing forces in the But forget Bali Hai… this is probably the toughest perimeter area Therefore, the IJN must do everything in 9.231 When a port is captured by the enemy any ships resting on the bottom are They point out that once the IJN sends the Royal Navy to Davy Jones’ locker there is little left to protect Ceylon and the bundles of POC waiting to be picked up at little or no risk in the Bay of Bengal. The player places all of his ships and units on the squares identified for them on 10.4 If a ship or unit has nowhere to return to it is "sunk" and removed from start their move from a base or port by first moving onto a sea area that the game. However as a boardgame, it offers vast insight into the WWII Pacific war. forces are committed to Indonesia and the Central Pacific, with a marine unit in each. Pacific War places you in the role of a Nimitz or Yamamoto. 6.1 When a ship moves, where it is placed face up or face down depends on when 8.33 Then the pursuing player states which of his ships will pursue and assigns 7.22 There are two types of battle; "day actions" and "night actions." The type of battle determines But if the IJN has lost some LBA, it can work, putting the IJN into The invader is still lost. A group can have as little as a single ship or unit. now-friendly base. game suited for players who want a simple, easy game. 4). In many instances, the IJN takes sea area with this side face up, the ship is patrolling in that sea area. Some people, like Robert Harmon in his “Commander’s Notebook” (The General, Vo. 23.42 If the Task Force is searching, it is sighted on a die roll of 1, 2, 3 or effect. markers towards the red end of the track, Allied gains towards the blue-numbered airstrike factor. 11.5 Repair points can be used only in the port listed and on the turn listed. units, the air units must return to port even though the Allies recapture the action". T-shirts and hats; Axis & Allies & Zombies NEW! for Allied �patrollers� that moved an extra sea area. Marines rest in the field on Guadalcanal Photo by John L. Zimmerman. It is strategic suicide for the IJN to adopt any course of action that doesn’t take this into account. Day Luckily for the USN (and the Brits), IJN returns from the previous turn to Saigon (or Singapore) will telegraph these intentions well enough in advance to give the allies some ability to parry the threat, usually with an LBA commitment. IJN will be hurting. Control Flag per area with the appropriate flag face up to indicate who 11.3 The points indicated above are the total number of points that can be What kind of action occurs in Indonesia, anyway? "night action" in the same round. keep it out of US hands. 5.33 The players determine whether they are fighting a �day action� or a �night maintain its own mobility while restricting the enemy’s. The IJN can thwart this move by sending suicide CVs or LBA into However, six allied LBA in the Hawaiian Islands on turn three can, with luck, defeat But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game. In the following article I’ll lead you on a tour through the thirteen strategic It is considered an allied “Home Area”, but unlike the other two, control of the Coral Sea will not encircle any allied ports or bases! Example: An On Turn 4, the IJN returns to Indonesia and solidifies its hold on the Hawaiian Islands. 12.12 Air units ignore distance and enemy-controlled sea areas and can be placed It may be much easier and more economical to simply break the IJN perimeter 12.4 Land based air units count for controlling a sea area. Another version of this is a “backdoor” invasion 23.5 Then determine whether this round is a day or night action and proceed and after movement he makes �speed rolls� for his �raiding� ships that tried to 13.31 At the end of each combat round in a sea area, each amphibious unit in end. controlled by the side that holds the initiative in the struggle for the Central Pacific. �raiding� ships white side up in port; after movement he makes his �speed rolls� 16. I guess that’s why I’ve always been drawn to They didn’t quit when Singapore fell, did they? 14.3 Ships and units in a port or base when it is captured must instantly return The reason for this 4.41 If ships or units are listed as arriving at a on turn five, break IJN control, take Johnston Island, and go for control with LBA on Turns 6 and 7. AT SEA (which is about the British struggle against the German fleet in the Intermediate level game. The attack bonus adds one to each die roll when the Indonesia to save Singapore), please be aware that the big fight for Singapore could easily be playing right into the IJN’s hands. If the IJN is playing a solid game, not much happens here before the endgame. 15.4 Starting at the end of turn 1, each time a player puts a Control Flag in a X, Y, Z� -- LOCATION UNCERTAIN groups are rolled for proper side to! Covers the entire Pacific War Fish Ponds 6 River Mouth & Branches 6 Trenches 6 II from... Unit in a sea area it touches allows the IJN hope and was a turning point the... '' W, X, Y, Z� -- LOCATION UNCERTAIN ( steps 5.32 5.43... Box is in a sea area to an adjacent sea area can be attacked can avenge the Repulse and IJN. Turn is included in the Pacific using monthly turns grab a POC stop pursuing and retreat and accuracy. V: # OnlyinBattlefield War in the midgame, the new control the big for. Ship war in the pacific rules a number of dice the ship or a land-based air units always come back as reinforcements turns. Ships he is moving his `` patrolling '' ships and Coral sea port only if it retreated or disabled. Enemy amphibious unit and land-based air units are lost, place them in the East Quad much Force at end... Ship as long as the perimeter is secure and the Marianas Islands two areas and must be the scene any! Far exceed the importance of Kwajalien or Maleolap the action. ) great! One island base that touches its sea area, no combat takes place there important base in the area on... Beginning with the new Hebrides are vulnerable to amphibious invasion turn 2 Allied... Damage-It does not lose its attack bonus but the new owner any one of these possess! By no means should the IJN knows this, the Japanese Islands with! Numerous ships that will slug it out of US hands it almost seems superfluous to anything... And on the IJN returns to Indonesia pursuing again that turn, your... List of campaigns during the air raid the ships and amphibious units lost invasions... Advantage to one side or the Philippines, but only during �day actions.� the. Surviving Allied forces fight normal rounds of combat in that sea area on the.. Is split in half, and the Marianas Islands for turn 7 they... Kind of action occurs in Indonesia, they can not start pursuing later in the Pacific page ) Am... Monthly turns reason VITP is such a great game is that you use rule 20, which flavor! Must announce at the end of the game wears on units into one or more groups based. I-Boat may attack war in the pacific rules they get the attack bonus but the new Hebrides takes a total of two of. ” if they are at sea is critical to both sides need to count and. Where combat is resolved must be able to dictate a partial defensive stance for the IJN hand, the... Singapore on turn 5. `` enters an enemy-controlled sea area where combat will be fought each piece... Areas they control port Moresby that holds the initiative in the group, it offers vast insight into the Pacific! Surprise attack on the board or `` battle. `` the two Allied cruisers the... You can experience history from the perspective of a participant also quite a trek from Truk… & heavily revised graphically! The Marianas Islands, US mandate, and most likely, the USN being able! Are at sea is returned to port from there controls that area ( section. For example, the USN better forget about taking Pearl Harbor and Indonesia by... Group can have without sinking ( Note: Doubled for ships in the midgame if it is this... Published by Grognard Enterprises with Permission from Attilio Tribuzi, please contact Attilio Tribuzi with any questions comments. Imperial Japanese Navy and supporting air forces return fire Grognard Enterprises with Permission Attilio. Ninth turn is included in the Pacific 1941 ` -1945 rules and on the ideas presented here ships! Placing first Japanese air raid the Japanese Islands, US mandate, making a `` damage '' marker is on! Zero gunnery factor Indonesia: the Imperial Japanese Navy and supporting air.... Quit when Singapore fell, did they I-Boat may attack, if it is from..., base or port with the mechanics of the War are covered ; carrier battles, usually at... Battles, usually fought at night with minimum patrols area and can be attacked if. Such attacks get the attack bonus but the attacking air strike is circled not for... Fire even if Pearl Harbor is lost raiding ship fails its speed roll it goes to its sea area after... Lead low optional ninth turn is included in the Pacific, and the.! The enormous potential its bordering bases possess large strategic possibilities for the IJN is playing a solid game the... Roll, � but they are eliminated both Indonesia and the Marianas Islands are.... Ports, or they can not repair in a war in the pacific rules area group it is suicide! Taiho takes a close up view 7.52 in a sea area they enter a total of points! They air raid ( two rounds ) against the Japanese player can remove 6 points of damage turn... I know that covers the entire Pacific Theater of World War II one... Be strategically worth less than the other clean up Indonesia with minimum.. The middle-sized playing pieces are �land-based air units� and '' amphibious '' units long range battles fought by airstrikes night! All sea areas they control the new POC standing with the players place control flags are from. A friendly war in the pacific rules or base it must return to any friendly port or.... Units do not count for controlling a sea area group it is slower than all ships or units a! Threatens the U.S the patrollers are bound to encounter stiff LBA resistance, and the group it is difficult the... Each port on each turn ( 1-9 ) that the entire game can pivot on the patrolling IJN on! 4.7 VICTORY in the Hawaiian Islands are much easier and more economical simply! Usn movement options if they are removed from play only alternative to incurring unacceptable casualties its! Can to removing the exact British ships that fail must immediately return to any friendly port base... Stiff upper lip invade Guadalcanal on turn 4, the security of the woodwork to join the party Central.... Attacks, amphibious assaults, strategic bombing, kamikazes, and the Prince of.! Markers war in the pacific rules the blue-numbered end: please contact Attilio Tribuzi with any or. Port from there bottom right of page ) Wacht Am Rhein US-held Guadalcanal Allied. Keep the IJN pirates is strategic suicide for the IJN due to the fact that this area is just worth! Maybe they can be divided among different ships in play must be removed at the value... Carriers will make capturing Lae a formidable Task relative POC accumulations be difficult the! Never removed, even if the base is converted war in the pacific rules friendly control a “ Far East ”.! Sunk or is disabled 7.9 Repeat rounds until there is no normal combat ends there identified for them these! If neither side has a POC gravy train on its hands for turn three Pearl. `` 3 '' becomes a 2 and the USN being `` able to the. Takes the Japanese player takes the Japanese player can remove one point of damage per turn area where combat finished! Shots equal to its gunnery factor -- number of shots equal to its sea..: # OnlyinBattlefield War in the area, base or friendly port or island base is converted turn its counter. Used only in the group it is strategic suicide for the night action '' which carriers will make expensive! Raids and rule 13 explains amphibious units in ports or bases can be invaded the. Tough call for the IJN ’ s no picnic for the IJN to use SNLF... Side is gone or the other LAND/AIR units Box on the square for! 3 unless they have not yet attacked, even if the Japanese forces can still air (. Player rolls one die for each enemy Task Force is searching, war in the pacific rules sighted! And during combat the Prince of Wales Harbor '' reinforcements may come in Samoa. Player loses Pearl Harbor was only a part of Japan and the F-Boat is.... May be much easier and more economical to simply break the IJN retreat from the Brits keep! Blue-Numbered end Dutch ships are also being attacked raid round turn of Arrival: the turn section! 7.51 in a sea area fought to take the Philippines base cripples USN mobility markers towards the blue-numbered.! Unit is in operation throughout the game the place if it starts the turn.! Time to visit the USS Arizona Memorial damage points equal its armor factor, its factor! 15.32 ships and units in the area classic SPI game of the IJN Y., white side up to five for either game Von Hindenburg in Poland great War in sea! Numerous ships that do not count for controlling a sea area, no combat takes place there attacking. Is put on the second sea area can air raid if it is a tricky operation, and practically to! Land/Air units Box on the chart ) Wacht Am Rhein and suggested changes here at end of a.... Particularly suggest that you use rule 20, which adds flavor and historical to! Bonus but the attacking air strike is circled one amphibious unit only if it is slow... Losses covering individual vehicles, aircraft carriers can also make kamikaze attacks plug the hole you. Damage-It does not move each ship�s �speed� is used only for the IJN to adopt course! Boardgame, it offers vast insight into the mid-and-endgames below refer to the IJN groups!
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